Motion Capture Cinematic on Unreal Engine 5
This is my Honous project from University. I previously designed medieval game titled ‘Tail of Times’. The idea was established to create a cinematic animation which links to the game and aim to have an immersive realistic animation.
The motion captured animations were captured with two Kinect V2 systems and the animation sequences were created and rendered from Unreal Engine 5.
The requirements for the project creating this Motion Capture Cinematic include the following:
Motion Capture using Kinect V2 & IPI software
Use of lighting, using various lighting with artificial lighting and natural lighting.
Sequence editing.
Camera composition using sequence editor.
Story Boarding